Teacher Information Page
The purpose of this iAdventure is to help young students learn the good and the bad pressure another student might put on our young student just to fit in with the other students. This iAdventure not tell the students how to say no to bad habits, but rather to understand the difference in good peer pressure and bad peer pressure, our students can make an educated decision from our lesson. The lesson simulates a real life situation and how to deal with it as a young adult. The students in your classroom will help the characters, Penelope and Max, deal with peer pressure and make several decisions about smoking. There is a reseach data sheet that guides the student through the iAdventure. Once the student has completed the iAdventure, he/she could apply this stimulation to a real world experience. Just a reminder that students will share their life with you, make sure there is no name dropping when discussion this project in your class.
Background Information
An iadventure is a way of teaching students important concepts and skills by involving them in a storyline about one or more characters (fictional or real). This iAdventure is a simulation for students and the decisions they make when they are pressured by their peers. By using the research links on the pages of the iadventure, the students will have web links to research on peer pressure at their finger tips.
From the table above, there are several different steps that your students can go through. At the end of the decision making, the student should go through each step of the whole iadventure. This is why the research data sheet is important. You can gage where the student has and has not been within the iadventure. It might be best to print the research data sheet from the computer and make copies for the students. The final product, discussed on the conclusion page, allows the student to apply the information to a real world situation.
By using the iadventure, the organization of the web pages allows the students to take in and understand the material quicker than normal. The students should be engaged with the computer during the iadventure and once the student has completed the iadventure, the student knows what is needed for the next step of the process which is the final product. The final product is the “test” over the material.
Curriculum Standards
According to the Missouri placemat here are the standards for this iAdventure:
CA 7 - identifying and evaluating relationships between languages and culture
4.1 - explain reasoning and identify information used to support decisions
4.3 - recognizing the duties and responsiblities of individuals in societies
4.7 - identify and apply practices that preserve and enhance the safety and health of self and others
Resources Needed
Resources needed are computers for the students, research data page give before the student starts the iAdventure, and scoring guide.
Assessment
The students will be graded using the scoring guide provided at the further down the page. There are three parts of the assignment that the student will turn in 1. the research data sheet 2. the final written one page paper and 3. bibliography page. It is OK for the paper to go oer one page. Please refer to the scoring guide.
The Conclusions and Student Products
Each student will expression their thoughts regarding the following:
- Please fill the research data sheet to the best of their ability. The student will need the sheet when they write their one page paper.
- Within the paper, the student must apply the scenario to real life. The student must answer the question "if I were at a graduation party and I was faced with peer pressure, using my background knowledge, how would I react?"
- The student will write a one page paper applying th knowlegde they have learned from the iAdventure.The paper must at least five references of data from the research data sheet. The student must make a bibliograhy page that will be turned in at the back of the one page paper. The paper must relate to peer pressure and how the student would make an educated decision after researching data from the iadventure.er to be prepared.
Acknowledgements
The iAdventure concept was developed in the Warrensburg, MO school district, as part of the "Learning with iAdventures" program. This program was funded by a Competitive Technology grant from the Missouri Department of Elementary and Secondary Education.
For more information on iAdventures, visit the iAdventure Home Page.